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Kristian Wind 73ee93deab Merge pull request #47 from kristianwind/offline-blip-resilience
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Offline: ride out short connection drops instead of losing the save
2026-09-03 15:35:03 +02:00
kristianwindandClaude Opus 4.8 b2fcc0b104 feat(offline): ride out short connection drops instead of losing the save
A save made while the connection blips for a few seconds is retried rather
than reverted: the request layer keeps trying a network failure for a
fifteen-second window, waking the instant the OS reports a link again, and
only falls back to the existing error path if the drop outlasts it. A quiet
"reconnecting" pill appears if the wait passes about a second, and leaves
the moment it heals — so a two-second blip is felt as nothing at all.

This is deliberately not offline mode: the app is a live view of a shared
list, so there is no cache to work in with no server and no write log to
reconcile. It is only the blip, ridden out. A server error (4xx/5xx) is the
server answering and is not retried; an aborted request (a superseded
search) is left to propagate.

Kristian: an offline function for when the net drops for short periods,
seconds. Shared items stay server-authoritative — nothing is edited against
a stale copy for longer than the blip.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-09-03 15:26:46 +02:00
Kristian Wind 8dc601d09a Merge pull request #46 from kristianwind/app-icon-refresh
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Centre and strengthen the app icon
2026-09-03 15:01:15 +02:00
Kristian Wind 85e769a603 Merge pull request #45 from kristianwind/notes-three-line-rows
Notes: three-line rows with a filed line and dividers
2026-09-03 15:01:06 +02:00
kristianwindandClaude Opus 4.8 0363d5f422 feat(icon): centre and strengthen the app icon
The Wunjo rune sat left of centre and thin. It is heavier now (a 6.5
stroke), bigger, and nudged right of the geometric centre so the heavy
stave and the light flag balance about the middle of the tile — so it
reads clearly as a home-screen icon.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-09-03 14:53:21 +02:00
10 changed files with 283 additions and 20 deletions
+53 -2
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@@ -565,8 +565,13 @@ test('en opgave kan trækkes ned i en tom sektion, og en fejlet indlæsning sige
await expect(section.getByText('brænde kaffe')).toBeVisible();
await expect(page.locator('.toast')).toHaveCount(0);
// A load that fails says so, and offers to try again.
await page.route('**/api/v1/projects/*', (r) => r.abort());
// A load that fails with a server error says so at once and offers to try again.
// A 500 is the server answering, not a dropped connection, so it is not a blip to
// wait out — it is not retried, and the message is immediate. (A dropped
// connection now retries for a few seconds first; that is the self-heal test.)
await page.route('**/api/v1/projects/*', (r) =>
r.fulfill({ status: 500, contentType: 'application/json', body: '{"code":"internal_error"}' })
);
await page.reload();
await expect(page.getByText('Serveren svarede ikke')).toBeVisible();
await expect(page.getByRole('button', { name: 'Prøv igen' })).toBeVisible();
@@ -577,6 +582,52 @@ test('en opgave kan trækkes ned i en tom sektion, og en fejlet indlæsning sige
expect(trouble.filter((t) => !t.includes('projects'))).toEqual([]);
});
/**
* A save made during a short drop is not lost to it.
*
* This is the whole of what "offline" means here: not a cache to work in with no
* server, but a save that rides out a few seconds of no connection and goes through
* when it comes back — with a quiet "reconnecting" while it waits, and no error and
* no reverted change once it heals. A drop that outlasts the retry window is a real
* outage and takes the normal error path; that is not this test.
*/
test('en kort netaudsætning under en handling genoprettes af sig selv', async ({ page }) => {
const trouble = watchForTrouble(page);
await page.goto('/');
// Wait for the app to finish loading before cutting the line — `goto` resolves at
// the load event, but the data load runs after hydration, and aborting that would
// test a cold start, not a blip mid-use.
const box = page.getByLabel('Ny opgave');
await expect(box).toBeVisible();
// The app is loaded and online. Now the connection drops — every call fails, the
// way it does in a tunnel, rather than one endpoint erroring.
let down = true;
await page.route('**/api/v1/**', (route) => (down ? route.abort() : route.continue()));
// A task captured during the drop. Its save fails on the network and starts
// retrying rather than giving up.
await box.fill('under et udfald');
await box.press('Enter');
// The quiet pill, once the retry has lasted long enough to be worth showing.
await expect(page.locator('.netstatus')).toBeVisible();
// The drop ends. The retry goes through on its own and the pill leaves — no
// error, nothing toasted as failed.
down = false;
await expect(page.locator('.netstatus')).toHaveCount(0, { timeout: 10000 });
await expect(page.locator('.toast')).toHaveCount(0);
// And the save landed: an undated quick capture goes to the Inbox, and there it
// is, saved across the drop rather than lost to it.
await page.getByRole('link', { name: /Indbakke/ }).click();
await expect(page.getByText('under et udfald')).toBeVisible({ timeout: 10000 });
expect(trouble).toEqual([]);
});
/**
* A task can be dragged onto another day, and onto another project.
*
+58 -14
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@@ -23,6 +23,57 @@ export class ApiError extends Error {
}
import { t } from './i18n.svelte.js';
import { connectivity, sleepOrOnline } from './connectivity.svelte.js';
/**
* How long a request keeps retrying a network failure before giving up.
*
* This is the whole of the "offline" feature and its whole limit: it rides out a
* blip of a few seconds so a save is not lost to it, and then — because the app is
* a live view of a shared list, not a local database — it stops and says so rather
* than holding an edit for a network that is not coming back. Fifteen seconds is
* long enough for a handover or a tunnel and short enough that a real outage fails
* while the user is still looking at what they did.
*/
const RETRY_WINDOW_MS = 15000;
/** Backoff between attempts: 0.5s, 1s, 2s, then 3s, capped. A waiting sleep also
* wakes the instant the OS reports a link again, so most blips end on the first. */
const backoff = (attempt) => Math.min(500 * 2 ** attempt, 3000);
/**
* Runs `send` (a fetch), retrying only network failures for a short window.
*
* A network failure is fetch rejecting — no HTTP status ever arrived. An HTTP
* error (4xx/5xx) is the server answering, so it is returned, not retried: retrying
* a 400 just asks the same wrong question again. An abort is the caller changing
* its mind (a superseded search), so it is left to propagate.
*
* Retrying is not free of risk: a create whose request reached the server but whose
* response was lost would be made twice. For a drop of seconds that is rare, and the
* alternative — losing the save every time the network hiccups — is the thing this
* exists to stop. A server-side idempotency key would remove even that; it is a
* larger change noted for later.
*/
async function withRetry(send, noRetry = false) {
const deadline = Date.now() + (noRetry ? 0 : RETRY_WINDOW_MS);
let attempt = 0;
for (;;) {
try {
const res = await send();
connectivity.reachable();
return res;
} catch (e) {
if (e?.name === 'AbortError') throw e;
if (Date.now() >= deadline) {
connectivity.lost();
throw new ApiError(0, 'offline', 'ingen forbindelse');
}
connectivity.retrying();
await sleepOrOnline(backoff(attempt++));
}
}
}
/**
* The key for each code the API can return.
@@ -110,14 +161,10 @@ async function request(method, path, body, options = {}) {
init.body = JSON.stringify(body);
}
let res;
try {
res = await fetch(`/api/v1${path}`, init);
} catch (e) {
// A network failure is not an HTTP status; give it one the app can handle
// the same way as everything else.
throw new ApiError(0, 'offline', 'ingen forbindelse');
}
// Retries a network failure for a few seconds so a short drop does not lose the
// call; `withRetry` turns an exhausted window into the same `offline` error the
// app already handles. `options.noRetry` opts a call out — used by nothing yet.
const res = await withRetry(() => fetch(`/api/v1${path}`, init), options.noRetry);
if (res.status === 204) return null;
@@ -157,12 +204,9 @@ async function upload(path, file, field = 'file') {
const form = new FormData();
form.append(field, file);
let res;
try {
res = await fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' });
} catch {
throw new ApiError(0, 'offline', 'ingen forbindelse');
}
const res = await withRetry(() =>
fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' })
);
const text = await res.text();
let payload = null;
+70
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@@ -0,0 +1,70 @@
/**
* Connectivity, as the app experiences it — not as the browser reports it.
*
* This is for short drops: a few seconds of lost Wi-Fi, a tunnel, a base station
* handing over. It is deliberately NOT offline support. The app is already loaded
* and its data is already in memory, so there is nothing to cache and nothing to
* open from cold; what a blip needs is for the save you just made to survive it,
* not for the whole app to run without a server.
*
* The request layer drives this: it retries a failed request for a short window
* (see api.js) and tells this store while it is trying, so the interface can say
* "reconnecting" rather than reverting the change under the user's hands. If the
* window runs out it is a real outage, and then the normal error path takes over.
*
* `navigator.onLine` is only a hint — it goes false when the machine has no route,
* but it stays true for a dead gateway or a server that is down, so it cannot be
* the source of truth. It is used here only to wake a waiting retry the moment the
* OS sees a link again, which is the one thing it is reliable for.
*/
import { browser } from '$app/environment';
class Connectivity {
/** 'online' — every recent request reached the server.
* 'retrying' — a request failed on the network and is being retried.
* 'lost' — a request gave up after the retry window; a real outage. */
status = $state('online');
/** A request reached the server. The network is up, whatever it was doing. */
reachable() {
this.status = 'online';
}
/** A request failed on the network and is about to be tried again. */
retrying() {
if (this.status !== 'lost') this.status = 'retrying';
}
/** A request used up its retry window without reaching the server. */
lost() {
this.status = 'lost';
}
}
export const connectivity = new Connectivity();
if (browser) {
// The OS lost its link: say so at once rather than waiting for the next request
// to fail. It does not, on its own, mean the server is unreachable — but with no
// route there is nothing a save can do but wait, and the honest thing is to show
// it waiting.
window.addEventListener('offline', () => connectivity.retrying());
}
/**
* Sleeps for `ms`, but wakes early the moment the OS reports a link again — so a
* retry that is biding its time does not sit out the last two seconds of a blip
* that has already ended.
*/
export function sleepOrOnline(ms) {
return new Promise((resolve) => {
let timer;
const done = () => {
clearTimeout(timer);
if (browser) window.removeEventListener('online', done);
resolve();
};
timer = setTimeout(done, ms);
if (browser) window.addEventListener('online', done, { once: true });
});
}
+2
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@@ -130,6 +130,8 @@ export const da = {
'nav.toggleTheme': 'Skift mellem lyst og mørkt tema',
'nav.offline': 'Offline',
'nav.offlineHint': 'Ændringer fra andre vises ikke lige nu',
'net.reconnecting': 'Genopretter forbindelse…',
'net.offline': 'Ingen forbindelse',
'nav.doItToday': 'Gør det i dag',
// --- the sidebar's own sections ------------------------------------------------
+2
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@@ -126,6 +126,8 @@ export const en = {
'nav.toggleTheme': 'Switch between light and dark',
'nav.offline': 'Offline',
'nav.offlineHint': 'Changes from other people are not showing right now',
'net.reconnecting': 'Reconnecting…',
'net.offline': 'No connection',
'nav.doItToday': 'Do it today',
// --- the sidebar's own sections ------------------------------------------------
+90
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@@ -1,6 +1,7 @@
<script>
import '../app.css';
import { app, theme, sidebar } from '$lib/stores.svelte.js';
import { connectivity } from '$lib/connectivity.svelte.js';
import { goto } from '$app/navigation';
import { page } from '$app/stores';
import Sidebar from '$lib/components/Sidebar.svelte';
@@ -14,6 +15,29 @@
let paletteOpen = $state(false);
let sidebarOpen = $state(false);
/**
* Whether to show the "reconnecting" pill.
*
* Held back seven tenths of a second while merely retrying, so a blip that ends
* on the first retry never flashes a pill nobody needed to see. A retry that has
* already given up ('lost') is a real error and shown at once — the delay is only
* for the hopeful case.
*/
let showNet = $state(false);
$effect(() => {
const s = connectivity.status;
if (s === 'online') {
showNet = false;
return;
}
if (s === 'lost') {
showNet = true;
return;
}
const timer = setTimeout(() => (showNet = true), 700);
return () => clearTimeout(timer);
});
/**
* The two pages that arrive by email, and are for somebody who is not signed in.
*
@@ -204,6 +228,16 @@
</div>
{/each}
</div>
<!-- A short drop, said quietly: it appears only if a save is still retrying after
the better part of a second, and leaves the moment the connection is back — so
a two-second blip that heals itself is felt as nothing at all. -->
{#if showNet}
<div class="netstatus" class:lost={connectivity.status === 'lost'} role="status">
<span class="net-dot" aria-hidden="true"></span>
{connectivity.status === 'lost' ? t('net.offline') : t('net.reconnecting')}
</div>
{/if}
{/if}
<style>
@@ -378,6 +412,62 @@
padding-bottom: env(safe-area-inset-bottom);
}
/* The reconnecting pill: at the top, small, centred. Not a toast — a toast is a
thing that happened and is over, this is a thing still happening. */
.netstatus {
position: fixed;
top: calc(var(--s3) + env(safe-area-inset-top));
left: 50%;
transform: translateX(-50%);
z-index: 60;
display: flex;
align-items: center;
gap: var(--s2);
padding: var(--s1) var(--s3);
border-radius: var(--radius-full);
background: var(--surface-raised);
border: 1px solid var(--line-strong);
box-shadow: 0 4px 18px rgba(0, 0, 0, 0.14);
font-size: var(--text-xs);
color: var(--ink-muted);
}
.net-dot {
width: 7px;
height: 7px;
flex: none;
border-radius: var(--radius-full);
background: var(--color-amber);
animation: net-pulse 1.1s ease-in-out infinite;
}
/* Given up: an amber pulse becomes a still red, the same red a failed toast
carries, so "still trying" and "gave up" do not look alike. */
.netstatus.lost {
color: var(--ink);
}
.netstatus.lost .net-dot {
background: var(--p1);
animation: none;
}
@keyframes net-pulse {
0%,
100% {
opacity: 0.35;
}
50% {
opacity: 1;
}
}
@media (prefers-reduced-motion: reduce) {
.net-dot {
animation: none;
}
}
.toast {
display: flex;
align-items: center;
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+8 -4
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@@ -1,9 +1,13 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<!-- Wunjo, the rune Verdande's name begins with. Drawn as strokes rather than
as a filled glyph so it stays legible at 16px in a browser tab. -->
as a filled glyph so it stays legible at 16px in a browser tab. Bigger and
heavier than it was, to read clearly as a home-screen icon, and nudged right
of the geometric centre so the heavy stave and the light flag balance about
the middle of the tile — a bounding box centred on 32 leaves the stave
looking left-hung. -->
<rect width="64" height="64" rx="14" fill="#111312"/>
<g fill="none" stroke="#5fbf8f" stroke-width="4.5" stroke-linecap="round" stroke-linejoin="round">
<path d="M22 14v36"/>
<path d="M22 17l17 8-17 8"/>
<g fill="none" stroke="#5fbf8f" stroke-width="6.5" stroke-linecap="round" stroke-linejoin="round">
<path d="M26 11v42"/>
<path d="M26 15l17 9.5L26 34"/>
</g>
</svg>

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