Femte trin mod iOS-appen. Fladen fra trin 3 pakket ind i en rigtig app. - `app/`: Capacitor 8 med SPM (ingen CocoaPods). `npm run sync` bygger web med VERDANDE_TARGET=app og kopierer det ind i Xcode-projektet; `npm run open` åbner det på en Mac. Bundle-id `dk.nolimit.verdande`. - `app/ios/` er committet. Webbygget og den genererede konfiguration i det er ikke — sync lægger dem der. - `NSAllowsLocalNetworking`: en hjemmeserver uden certifikat kan nås med http på det lokale net; alt på internettet skal stadig være https. - Ikon og opstartsbillede tegnes fra web/static/icon.svg (scripts/generate-ios-assets.js). Kvadratisk og uden gennemsigtighed, fordi iOS runder hjørnerne selv. - CI-jobbet "iOS app shell" bygger og synker på Linux og tjekker, at app-bygget ikke registrerer en service worker. Ingen Xcode i CI; det dækker alt op til den. - docs/ios.md: hvordan appen adskiller sig fra en browser, hvordan den bygges, hvad der er ejerens skridt (Apple-konto, signering, TestFlight), og hvad der mangler — notifikationer via APNs venter på en beslutning om en relay. Co-Authored-By: Claude Opus 5.5 <[email protected]>
45 lines
2.4 KiB
Swift
45 lines
2.4 KiB
Swift
import UIKit
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import Capacitor
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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func application(_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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let config = UISceneConfiguration(name: "Default Configuration",
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sessionRole: connectingSceneSession.role)
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config.delegateClass = SceneDelegate.self
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return config
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}
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}
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