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verdande/web/src/lib/stores.svelte.js
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kristianwindandClaude Opus 4.8 b81f8f67cc feat(ui): Charcoal theme, elegant selection, rounded note list, confirm sign-out
- A new Charcoal theme — neutral dark greys on the menu, note list and
  editor instead of the default's faint green cast, with matching inks;
  the green accent stays. It joins the theme picker on its own (the picker
  is data-driven from THEMES).
- The text selection is a translucent wash of the accent, not the old
  near-invisible tint and not a solid slab — visible on white and on the
  dark surfaces, keeping the text's own colour.
- The note list is a rounded card now, the same corner and border as the
  editor beside it, with a few pixels more air around the menu and the list.
- Signing out asks first: a second click within a few seconds confirms, so
  a button the pointer passes over does not drop you at the login screen.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-09-03 16:27:55 +02:00

1147 lines
38 KiB
JavaScript

/**
* Application state.
*
* Svelte 5 runes rather than stores: the task list is read by half the components
* in the app, and `$state` gives fine-grained reactivity without every one of them
* subscribing and unsubscribing by hand.
*
* The rule this file exists to enforce: **every local action is applied
* immediately and reconciled afterwards**. Ticking a checkbox must not wait for a
* round trip. When the server disagrees, the change is rolled back and the person
* is told — which is rare, and much better than a spinner on every click.
*/
import { api, ApiError, humanMessage } from './api.js';
import { i18n, t } from './i18n.svelte.js';
class AppState {
user = $state(null);
projects = $state([]);
/** The foldable headings over the projects in the sidebar. */
groups = $state([]);
/**
* Everybody you share a project with, and yourself.
*
* Loaded once so a task row can put a name on an `assignee_id` without a
* request per row — and without every list having to know which project each
* task belongs to in order to ask for its members.
*/
people = $state([]);
tasks = $state([]);
loading = $state(true);
/** Transient messages: a failed save, a rolled-back change. */
toasts = $state([]);
connected = $state(false);
/**
* The task whose detail drawer is open, as an id rather than a copy — so an
* edit made here, or arriving over the socket from somebody else, is reflected
* in the drawer without a second source of truth to keep in step.
*/
detailId = $state(null);
/**
* Bumped whenever a label changes anywhere.
*
* A counter rather than the labels themselves: the sidebar wants each label's
* task count, which no single event carries and which changes whenever a task
* gains or loses one. Whoever is showing labels re-reads them; that is one
* small request against modelling a count in two places.
*/
labelsChanged = $state(0);
/** Bumped when a note moves, so a list showing them knows to look again. */
notesChanged = $state(0);
#socket = null;
#reconnectDelay = 1000;
get inbox() {
return this.projects.find((p) => p.is_inbox);
}
projectById(id) {
return this.projects.find((p) => p.id === id);
}
personById(id) {
return this.people.find((p) => p.id === id) ?? null;
}
/**
* The person a task is waiting on, or null when it is nobody or yourself.
*
* Yourself is nobody, on purpose: every row in your own list would otherwise
* carry your own face, which is a column of the same initial telling you
* nothing. The point of showing an assignee is that it is *not* you.
*/
assigneeOf(task) {
const id = task?.assignee_id;
if (!id || id === this.user?.id) return null;
return this.personById(id) ?? { id, name: 'Ukendt', avatar_color: '#8a8f98' };
}
get detailTask() {
return this.tasks.find((t) => t.id === this.detailId) ?? null;
}
openDetail(id) {
this.detailId = id;
}
closeDetail() {
this.detailId = null;
}
async load() {
this.loading = true;
try {
this.user = await api.me();
// The interface's language follows the account, so it is set the moment
// the session is known — before anything has drawn a string.
i18n.set(this.user.locale);
const [{ projects }, { groups }, { people }] = await Promise.all([
api.listProjects(),
api.listProjectGroups(),
api.people()
]);
this.projects = projects;
this.groups = groups;
this.people = people;
this.connect();
} catch (e) {
this.user = null;
} finally {
this.loading = false;
}
}
// --- realtime ---------------------------------------------------------------
connect() {
if (this.#socket) return;
const scheme = location.protocol === 'https:' ? 'wss' : 'ws';
const socket = new WebSocket(`${scheme}://${location.host}/api/v1/ws`);
this.#socket = socket;
socket.onopen = () => {
this.connected = true;
this.#reconnectDelay = 1000;
};
socket.onmessage = (event) => {
try {
this.#applyRemote(JSON.parse(event.data));
} catch {
// A message this build does not understand is not worth a crash.
}
};
socket.onclose = () => {
this.connected = false;
this.#socket = null;
// Backing off matters: a server that is restarting should not be met
// with a reconnect every 50ms from every open tab.
setTimeout(() => this.connect(), this.#reconnectDelay);
this.#reconnectDelay = Math.min(this.#reconnectDelay * 2, 30000);
};
socket.onerror = () => socket.close();
}
/** Applies a change made by somebody else. */
#applyRemote(event) {
const task = event.payload;
switch (event.type) {
case 'task.created':
case 'task.updated':
case 'task.completed':
case 'task.reopened':
case 'task.moved':
this.upsert(task);
break;
case 'task.deleted':
this.tasks = this.tasks.filter((t) => t.id !== task?.id);
this.refreshCounts();
break;
// Projects and labels belong to a person rather than to a project, so
// they arrive on the user's own channel — a project that has just been
// created has no subscribers, because nobody was watching a thing that
// did not exist a moment ago.
case 'project.created':
case 'project.updated':
this.upsertProject(task);
break;
case 'project.deleted':
this.projects = this.projects.filter((p) => p.id !== task?.id);
break;
case 'project_group.created':
case 'project_group.updated':
this.upsertGroup(task);
break;
case 'project_group.deleted':
// The projects filed under it are not deleted with it; they come back
// out as ungrouped, which the sidebar works out from the group being
// gone rather than from a second event per project.
this.groups = this.groups.filter((g) => g.id !== task?.id);
break;
// The payload is not always the label — a rename says only that
// something changed — and the sidebar wants counts anyway, which no
// single event carries. Asking is cheaper than modelling it.
case 'label.changed':
this.labelsChanged++;
break;
}
}
// --- tasks ------------------------------------------------------------------
/**
* Loads a slice of tasks into the store.
*
* Closed ones come along when the view is showing them — asked for here rather
* than at every call site, so a view added later cannot forget and quietly
* ignore the setting. A caller that genuinely wants only what is open passes
* `completed: 'exclude'`.
*/
async loadTasks(params) {
const { tasks } = await api.listTasks({
completed: completedView.shown ? 'include' : undefined,
...params
});
this.tasks = tasks;
return tasks;
}
/**
* Swaps one task for a new version of it. **The single place a task in the list
* is changed** — the optimistic updates below, the reconciliation after them,
* the rollbacks, the websocket, and the drag handlers in BoardView and TaskList
* all come through here.
*
* It builds a new array rather than writing `tasks[i] = next`. In-place index
* assignment did not reach the views: a ticked-off task kept its row, and a
* change arriving over the socket did not show at all, while `push` and whole
* -array assignment both worked. Rather than depend on which mutations the
* reactivity happens to see through, every write here produces a new array,
* which it certainly does see. The lists are at most a few hundred rows; the
* copy is not worth a moment's thought next to the class of bug it removes.
*/
replace(id, next) {
// A task can invent a label just by mentioning one — "@regnskab" in quick
// add creates it — and no label event is sent for that, because it happened
// inside a task write. Comparing the two lists is what keeps the sidebar
// honest without re-reading the labels on every completed checkbox.
const before = this.tasks.find((t) => t.id === id)?.labels ?? [];
if ((next?.labels ?? []).join() !== before.join()) this.labelsChanged++;
this.tasks = this.tasks.map((t) => (t.id === id ? next : t));
}
/**
* Adds a task, or replaces it if the list already has it.
*
* Adding is never unconditional, because the same task arrives twice: once as
* the response to the request that created it, and once over the socket, which
* publishes to the whole project including whoever did it. Either can land
* first. Appending both puts two rows with one id into an `{#each}` keyed by
* id, which is not a duplicated row but a thrown error that stops the view
* rendering.
*/
upsert(task) {
if (!task?.id) return;
// Before the branch, not after it. A task that is already in the list can
// still change the counts — moved to another project, finished in another
// tab, a recurring one that closed and opened itself — and the branch below
// returns early for exactly those.
this.refreshCounts();
if (this.tasks.some((t) => t.id === task.id)) {
this.replace(task.id, task);
return;
}
if (task.labels?.length) this.labelsChanged++;
this.tasks = [...this.tasks, task];
}
get(id) {
return this.tasks.find((t) => t.id === id);
}
/**
* Adds a project, or replaces it if the list already has it.
*
* The same guard the tasks need, and for the same reason: a project arrives
* twice, once as the response to the request that created it and once over
* the socket. Appending both puts two rows with one id into a keyed `{#each}`,
* which throws and stops the sidebar rendering.
*/
upsertProject(project) {
if (!project?.id) return;
this.projects = this.projects.some((p) => p.id === project.id)
? this.projects.map((p) => (p.id === project.id ? project : p))
: [...this.projects, project];
}
/**
* Ticks a task off. The row is struck through and gone before the request
* leaves — which is the single most-repeated action in the app, and the one
* place latency would be felt all day.
*/
/**
* Closes a task, and offers to put it back.
*
* Completing is one click on a small circle next to a row you were only
* reading, and it takes the row off the screen — so the mistake and the
* evidence of it leave together. Somebody who clicks the wrong one is left with
* no name to search for and no list to find it in.
*
* The undo is offered where the mistake happened rather than filed somewhere to
* be looked up. It is the same call `reopen` makes; the only new thing is that
* the interface says it is available.
*
* A recurring task is deliberately not offered one. Completing it moves it to
* its next date rather than closing it, so there is nothing to undo — and an
* "undo" that silently rolled the date back would be a different act from the
* one it claims to reverse.
*/
async complete(id) {
const task = this.get(id);
const repeats = Boolean(task?.recurrence_rule);
const what = task?.content ?? '';
await this.#optimistic(id, { completed: true }, () => api.completeTask(id));
this.refreshCounts();
if (!repeats) {
this.toast(t('task.completedUndo', { what: truncate(what) }), {
action: t('task.undo'),
onaction: () => this.reopen(id)
});
}
}
async reopen(id) {
await this.#optimistic(id, { completed: false }, () => api.reopenTask(id));
this.refreshCounts();
}
async update(id, patch) {
await this.#optimistic(id, patch, () => api.updateTask(id, patch));
}
/**
* Applies `patch` at once, then reconciles with whatever the server says.
*
* The rollback restores the version captured before the change rather than
* inverting the patch: the server may have declined for a reason that has
* nothing to do with the fields sent, and putting back what was there is the
* only correction that is right in every case.
*/
async #optimistic(id, patch, request) {
const previous = this.get(id);
if (!previous) return;
this.replace(id, { ...previous, ...patch });
try {
this.replace(id, await request());
} catch (e) {
this.replace(id, previous);
this.toast(humanMessage(e));
}
}
/**
* Moves a task into another project, which is what dropping it on the sidebar
* means.
*
* Through `move` rather than a `project_id` on an update: `sort_order` belongs
* to the project, so a task arriving in a new one needs a place among its
* tasks. The section goes too — sections belong to the project it is leaving,
* and carrying the id across would file it under a heading that is not there.
*/
async moveToProject(id, projectId) {
const previous = this.get(id);
if (!previous || previous.project_id === projectId) return;
this.replace(id, { ...previous, project_id: projectId, section_id: '' });
try {
this.replace(id, await api.moveTask(id, { project_id: projectId, section_id: '' }));
} catch (e) {
this.replace(id, previous);
this.toast(humanMessage(e));
}
}
/** Puts a task on a day — dropping it on one, in Kommende or in a month grid. */
/**
* Flytter en opgave til en dag — og afgør, hvad der sker med klokkeslættet.
*
* Serveren læser `due_date` og `due_time` sammen: kommer datoen uden en tid,
* *ryddes* tiden. Det er den rigtige regel for et felt, man skriver i, og den
* forkerte for et træk i en kalender — en opgave, der stod klokken 14, mistede
* sit klokkeslæt ved at blive trukket til dagen efter, uden at nogen bad om
* det, og uden at noget sagde det.
*
* Så tiden siges nu højt, tre måder:
*
* time === undefined behold den, opgaven har
* time === '' ryd den — det er heldagsbåndet
* time === 'HH:MM' sæt den — det er et sted på døgnet
*
* `undefined` og `''` er med vilje to forskellige ting her. De ligner hinanden
* i JavaScript, og det er præcis derfor de skal skilles ad ét sted frem for at
* blive forvekslet fire steder.
*/
async reschedule(id, date, time) {
const previous = this.get(id);
if (!previous) return;
const clock =
time === undefined ? (previous.due_datetime ? clockOf(previous.due_datetime) : '') : time;
if (previous.due_date === date && (previous.due_datetime ? clockOf(previous.due_datetime) : '') === clock) {
return;
}
await this.update(id, { due_date: date, due_time: clock });
}
/**
* Sets how long a task is, in minutes. Nothing else about it moves — the date
* and time are left alone, so making a task longer on the calendar does not
* also reschedule it.
*/
/**
* Snoozes a task until an ISO time, or wakes it when `until` is empty. Nothing
* else about the task moves — a snooze is about when you want to see it, not when
* it is due. Optimistic, so it greys and sinks at once.
*/
async snooze(id, until) {
await this.#optimistic(
id,
{ snoozed_until: until || undefined },
() => api.snoozeTask(id, until || '')
);
}
async resize(id, minutes) {
const previous = this.get(id);
if (!previous) return;
const rounded = Math.max(15, Math.round(minutes / 15) * 15);
if (previous.duration_min === rounded) return;
await this.update(id, { duration_min: rounded });
}
async remove(id) {
const previous = [...this.tasks];
this.tasks = this.tasks.filter((t) => t.id !== id);
try {
await api.deleteTask(id);
this.refreshCounts();
} catch (e) {
this.tasks = previous;
this.toast(humanMessage(e));
}
}
/**
* Adds a task from the quick-add box.
*
* This one is *not* fully optimistic: the parse that turns one line into a
* date, a project and a priority happens on the server, so inventing a row
* here would show a task that visibly rearranges itself a moment later. The
* request is fast and the box clears immediately, which is where the
* responsiveness actually needs to be.
*/
async quickAdd(text, projectId) {
try {
const task = await api.quickAdd(text, projectId);
this.upsert(task);
return task;
} catch (e) {
this.toast(humanMessage(e));
return null;
}
}
// --- projects ---------------------------------------------------------------
async createProject(name) {
try {
const project = await api.createProject({ name });
this.upsertProject(project);
return project;
} catch (e) {
this.toast(humanMessage(e));
return null;
}
}
/** Files a note under a project, which is what sharing it means. */
async moveNoteToProject(noteID, projectID) {
try {
await api.updateNote(noteID, { project_id: projectID });
this.notesChanged++;
this.toast(t('notes.filed'));
} catch (e) {
this.toast(humanMessage(e));
}
}
async refreshProjects() {
const { projects } = await api.listProjects();
this.projects = projects;
}
/**
* Brings the sidebar's per-project counts back in line after tasks have moved.
*
* The count is open tasks now, which changes on every add, finish and delete —
* where the old one, how many people are in it, changed about twice a year. It
* would be quicker to add and subtract locally, and it would be wrong within a
* day: a task moved between projects, one finished in another tab, a recurring
* one that closed and reopened itself. Asking the server is one request and
* cannot drift.
*
* Coalesced, because a paste of five tasks is five calls in the same tick and
* the answer to all of them is the same.
*/
#countsRunning = false;
#countsAgain = false;
#countsTimer = null;
refreshCounts() {
// Two windows to coalesce over, not one. Collapsing calls that arrive within
// a tick is the easy half; the half that matters is a change arriving while
// the request is already in flight. Dropping those left the sidebar showing
// the count as it was one task ago, which is the state the test caught and
// which nothing but a reload would have corrected.
if (this.#countsRunning) {
this.#countsAgain = true;
return;
}
clearTimeout(this.#countsTimer);
this.#countsTimer = setTimeout(async () => {
this.#countsRunning = true;
try {
const { projects } = await api.listProjects();
const counts = new Map(projects.map((p) => [p.id, p.open_count]));
this.projects = this.projects.map((p) =>
counts.has(p.id) ? { ...p, open_count: counts.get(p.id) } : p
);
} catch {
// The number is a convenience; failing to update it must not put an
// error in front of somebody who was only ticking something off.
} finally {
this.#countsRunning = false;
}
if (this.#countsAgain) {
this.#countsAgain = false;
this.refreshCounts();
}
}, 120);
}
/**
* Puts the projects in the given order.
*
* The whole list rather than one moved item: it is a handful of rows, and
* sending the order you want cannot land in the half-applied state a sequence
* of individual moves can. `sort_order` is set here as well as on the server,
* so the sidebar settles immediately rather than after a round trip.
*/
async reorderProjects(ids) {
const previous = this.projects;
const rank = new Map(ids.map((id, i) => [id, i]));
this.projects = this.projects.map((p) =>
rank.has(p.id) ? { ...p, sort_order: rank.get(p.id) } : p
);
try {
await api.reorderProjects(ids);
} catch (e) {
this.projects = previous;
this.toast(humanMessage(e));
}
}
// --- project groups -----------------------------------------------------------
/** The same new-array upsert the projects need, and for the same reason. */
upsertGroup(group) {
if (!group?.id) return;
this.groups = this.groups.some((g) => g.id === group.id)
? this.groups.map((g) => (g.id === group.id ? group : g))
: [...this.groups, group];
}
async createGroup(name) {
try {
const group = await api.createProjectGroup(name);
this.upsertGroup(group);
return group;
} catch (e) {
this.toast(humanMessage(e));
return null;
}
}
/**
* Folds or unfolds a group.
*
* Applied first and saved after, like everything else here — a fold that waits
* for a round trip feels like a click that did not land. The rollback matters
* more than usual: this is stored on the account rather than in the browser, so
* a failed save that left the arrow turned would be a lie that survives a
* reload.
*/
async toggleGroup(id) {
const group = this.groups.find((g) => g.id === id);
if (!group) return;
await this.#patchGroup(id, { collapsed: !group.collapsed });
}
/**
* Folds or unfolds one of the sidebar's fixed headings — Projekter, Delt med
* mig, Filtre, Etiketter.
*
* Kept on the account, exactly like a project group's `collapsed`, and for the
* same reason: folding a heading says "this is the part of my work I am not in
* right now", which is true on the laptop and on the desktop both. The
* sidebar's *width* is the opposite case and stays in localStorage.
*
* Optimistic, with a rollback, for the same reason the group toggle is: waiting
* on a round trip to turn an arrow feels like a click that did not land — and
* because this is on the account, a failed save that left it turned would be a
* lie that survives a reload.
*/
async toggleSection(key) {
const before = this.user?.sidebar_collapsed ?? [];
const after = before.includes(key) ? before.filter((k) => k !== key) : [...before, key];
this.user = { ...this.user, sidebar_collapsed: after };
try {
await api.setSidebarSections(after);
} catch (e) {
this.user = { ...this.user, sidebar_collapsed: before };
this.toast(humanMessage(e));
}
}
/**
* The order of the fixed views, as keys.
*
* Unknown keys are dropped and missing ones appended, so the stored order never
* has to be migrated when a view is added or taken away — which has already
* happened once, when Færdige left the sidebar.
*/
navOrder(keys) {
const saved = this.user?.nav_order ?? [];
const known = new Set(keys);
const ordered = saved.filter((k) => known.has(k));
return [...ordered, ...keys.filter((k) => !ordered.includes(k))];
}
async setNavOrder(order) {
const before = this.user?.nav_order ?? [];
this.user = { ...this.user, nav_order: order };
try {
await api.setNavOrder(order);
} catch (e) {
this.user = { ...this.user, nav_order: before };
this.toast(humanMessage(e));
}
}
sectionCollapsed(key) {
return (this.user?.sidebar_collapsed ?? []).includes(key);
}
async renameGroup(id, name) {
await this.#patchGroup(id, { name });
}
async setGroupColor(id, color) {
await this.#patchGroup(id, { color });
}
async #patchGroup(id, patch) {
const previous = this.groups.find((g) => g.id === id);
if (!previous) return;
this.upsertGroup({ ...previous, ...patch });
try {
this.upsertGroup(await api.updateProjectGroup(id, patch));
} catch (e) {
this.upsertGroup(previous);
this.toast(humanMessage(e));
}
}
/**
* Deletes the heading. The projects come back out as ungrouped, which is done
* here too rather than waiting for a re-read: the sidebar reads `group_id` to
* decide where a project sits, and a project pointing at a group that is gone
* would otherwise vanish from the list entirely until the next load.
*/
async deleteGroup(id) {
const previousGroups = this.groups;
const previousProjects = this.projects;
this.groups = this.groups.filter((g) => g.id !== id);
this.projects = this.projects.map((p) => (p.group_id === id ? { ...p, group_id: '' } : p));
try {
await api.deleteProjectGroup(id);
} catch (e) {
this.groups = previousGroups;
this.projects = previousProjects;
this.toast(humanMessage(e));
}
}
async reorderGroups(ids) {
const previous = this.groups;
const rank = new Map(ids.map((id, i) => [id, i]));
this.groups = this.groups.map((g) =>
rank.has(g.id) ? { ...g, sort_order: rank.get(g.id) } : g
);
try {
await api.reorderProjectGroups(ids);
} catch (e) {
this.groups = previous;
this.toast(humanMessage(e));
}
}
/** Marks a project with one of the palette's colours. */
async setProjectColor(projectId, color) {
const previous = this.projects.find((p) => p.id === projectId);
if (!previous || previous.color === color) return;
this.upsertProject({ ...previous, color });
try {
this.upsertProject(await api.updateProject(projectId, { color }));
} catch (e) {
this.upsertProject(previous);
this.toast(humanMessage(e));
}
}
/** Files a project under a group, or takes it out of one when groupId is ''. */
async setProjectGroup(projectId, groupId) {
const previous = this.projects.find((p) => p.id === projectId);
// `?? ''` because the server omits the field when there is no group, so
// "none" arrives as undefined and is compared against the '' that means the
// same thing.
if (!previous || (previous.group_id ?? '') === groupId) return;
this.upsertProject({ ...previous, group_id: groupId });
try {
this.upsertProject(await api.updateProject(projectId, { group_id: groupId }));
} catch (e) {
this.upsertProject(previous);
this.toast(humanMessage(e));
}
}
// --- toasts -------------------------------------------------------------------
/**
* Says something, and optionally offers one thing to do about it.
*
* An action gets longer on screen than a plain message: five seconds is enough
* to read "could not save", and not enough to notice you closed the wrong task,
* decide, and reach the mouse.
*/
toast(message, { action, onaction } = {}) {
const id = Math.random().toString(36).slice(2);
this.toasts.push({ id, message, action, onaction });
setTimeout(
() => {
this.toasts = this.toasts.filter((t) => t.id !== id);
},
action ? 12000 : 5000
);
}
dismissToast(id) {
this.toasts = this.toasts.filter((t) => t.id !== id);
}
}
/**
* What to call a project on screen.
*
* Almost always its own name — somebody wrote it and it is theirs. The Inbox is the
* exception: the server names it at account creation, before anybody has seen a
* settings page, so it is the one project name nobody chose. Leaving it as stored
* meant an account created in Danish said "Indbakke" in an English interface, which
* reads as a string somebody forgot to translate. It was.
*
* Only while it still carries a name the server gave it. Rename it and that is your
* name for it, in every language — the same rule as any other project.
*/
/**
* Klokkeslættet på en opgave, som "HH:MM" i den maskine, der ser på det.
*
* `Date` og ikke en strengudskæring: `due_datetime` kommer som UTC med et Z på,
* og de fjorten på et stempel er ikke klokken fjorten for den, der læser det.
* TaskRow viser tiden på nøjagtig samme måde, og de to steder skal vise det
* samme tal.
*/
export function clockOf(stamp) {
const at = new Date(stamp);
if (Number.isNaN(at.getTime())) return '';
return `${String(at.getHours()).padStart(2, '0')}:${String(at.getMinutes()).padStart(2, '0')}`;
}
const SYSTEM_INBOX_NAMES = new Set(['indbakke', 'inbox']);
export function projectName(project) {
if (!project) return '';
if (project.is_inbox && SYSTEM_INBOX_NAMES.has(project.name.trim().toLowerCase())) {
return t('nav.inbox');
}
return project.name;
}
/** Enough of a task's title to recognise it, without a toast the width of the page. */
function truncate(text, max = 40) {
const trimmed = text.trim();
return trimmed.length > max ? trimmed.slice(0, max - 1).trimEnd() + '…' : trimmed;
}
export const app = new AppState();
/**
* How wide the sidebar is, and whether it is showing at all.
*
* Kept in localStorage rather than on the account: it is a property of the
* screen you are sitting at, not of you. The same person on a laptop and on a
* wide monitor wants different answers, and syncing it would make one of those
* two wrong every time they switch.
*/
const SIDEBAR_MIN = 200;
const SIDEBAR_MAX = 480;
const SIDEBAR_DEFAULT = 268;
function storedNumber(key, fallback) {
if (typeof localStorage === 'undefined') return fallback;
const raw = Number(localStorage.getItem(key));
return Number.isFinite(raw) && raw > 0 ? raw : fallback;
}
class SidebarLayout {
width = $state(storedNumber('verdande:sidebar-width', SIDEBAR_DEFAULT));
collapsed = $state(
typeof localStorage !== 'undefined' && localStorage.getItem('verdande:sidebar-collapsed') === '1'
);
setWidth(px) {
// Clamped here rather than in the drag handler, so every caller gets the
// same rule and a stored value from an older build cannot make the
// sidebar unusably narrow.
this.width = Math.round(Math.min(SIDEBAR_MAX, Math.max(SIDEBAR_MIN, px)));
this.#save('verdande:sidebar-width', String(this.width));
}
toggle() {
this.collapsed = !this.collapsed;
this.#save('verdande:sidebar-collapsed', this.collapsed ? '1' : '0');
}
reset() {
this.setWidth(SIDEBAR_DEFAULT);
}
#save(key, value) {
try {
localStorage.setItem(key, value);
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
export const sidebar = new SidebarLayout();
/**
* Whether Kommende shows the next seven days as a list, one week as a grid, or the
* whole month.
*
* In localStorage rather than on the account, and for the same reason as the
* sidebar's width: a grid of seven columns needs room, and the answer on a phone is
* not the answer on a wide monitor. A project keeps its `view_mode` on the row
* because that is a fact about the project — this is a fact about the screen.
*
* `calendar` still means the month. It is the value already in people's
* localStorage, and renaming it would silently reset everybody who had chosen it.
*/
const UPCOMING_MODES = ['list', 'week', 'calendar'];
class UpcomingView {
mode = $state(read());
set(next) {
if (!UPCOMING_MODES.includes(next)) return;
this.mode = next;
try {
localStorage.setItem('verdande:upcoming', next);
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
function read() {
if (typeof localStorage === 'undefined') return 'list';
const stored = localStorage.getItem('verdande:upcoming');
return UPCOMING_MODES.includes(stored) ? stored : 'list';
}
export const upcomingView = new UpcomingView();
/**
* Month or week on Kalender.
*
* Its own key rather than Kommende's, even though the two switchers look alike.
* They are not the same choice: Kommende opens on a list of the next seven days
* and offers a grid, and Kalender is the grid — sharing the value would mean
* choosing a week on one and finding the other had changed, and one of them would
* have to answer for the `list` mode the other does not have.
*
* In localStorage rather than on the account, and for the same reason as the
* sidebar's width: a grid of seven columns needs room, and the answer on a phone
* is not the answer on a wide monitor.
*/
const CALENDAR_MODES = ['week', 'month'];
class CalendarViewMode {
mode = $state('month');
// Nøglen som argument frem for som felt på en underklasse.
//
// Den vej blev prøvet og virkede ikke: en underklasses felter sættes *efter*
// basens konstruktør er kørt, så en læsning i konstruktøren brugte basens nøgle
// og skrivningen bagefter underklassens. Valget blev gemt ét sted og læst et
// andet, og en uge, man havde valgt, var en måned igen efter en genindlæsning.
// Et argument har ingen rækkefølge at tage fejl af.
constructor(storageKey = 'verdande:calendar') {
this.storageKey = storageKey;
this.mode = readCalendarMode(storageKey);
}
set(next) {
if (!CALENDAR_MODES.includes(next)) return;
this.mode = next;
try {
localStorage.setItem(this.storageKey, next);
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
function readCalendarMode(key) {
if (typeof localStorage === 'undefined') return 'month';
const stored = localStorage.getItem(key);
return CALENDAR_MODES.includes(stored) ? stored : 'month';
}
export const calendarView = new CalendarViewMode();
/**
* Måned eller uge på et projekts kalender.
*
* Sin egen nøgle, af samme grund som Kalenders er sin egen: det er tre steder med
* hver sit spørgsmål. Kommende åbner på en liste over de næste syv dage, Kalender
* *er* gitteret, og et projekts kalender er en del af en side, der også kan være
* en liste og et board. At dele værdien ville betyde, at man valgte en uge ét sted
* og fandt et andet ændret.
*
* Og ikke på projektet. `view_mode` er projektets — den er delt med alle, der kan
* se det — mens uge eller måned er et spørgsmål om, hvor bred skærmen er, foran
* hvilken der sidder én person. Det er den samme grund, som sidebjælkens bredde
* ligger i localStorage af.
*/
export const projectCalendarView = new CalendarViewMode('verdande:project-calendar');
/**
* Whether the lists show what has already been finished.
*
* In localStorage rather than on the account, like the sidebar's width and unlike
* a folded group. It is a way of *looking* rather than a statement about the work:
* somebody reviewing what they got done this week wants it on for ten minutes, and
* a setting that followed them to every device would be a setting they had to turn
* off twice.
*
* Off by default, and deliberately. A task list is what is left to do; a list that
* opens full of things already done is a list that has to be read past before it
* can be used.
*/
class CompletedView {
shown = $state(
typeof localStorage !== 'undefined' && localStorage.getItem('verdande:completed') === 'show'
);
toggle() {
this.shown = !this.shown;
try {
localStorage.setItem('verdande:completed', this.shown ? 'show' : 'hide');
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
export const completedView = new CompletedView();
/**
* The themes on offer.
*
* `dark` is the tokens on bare :root; the rest are [data-theme] blocks in
* app.css. The list lives here so the picker and the stylesheet cannot drift —
* an entry with no CSS behind it renders as the default and looks like a bug in
* the picker rather than a missing block.
*/
export const THEMES = [
{ id: 'dark', name: 'theme.dark', note: 'theme.darkNote', dark: true },
{ id: 'charcoal', name: 'theme.charcoal', note: 'theme.charcoalNote', dark: true },
{ id: 'dusk', name: 'theme.dusk', note: 'theme.duskNote', dark: true },
{ id: 'light', name: 'theme.light', note: 'theme.lightNote', dark: false },
{ id: 'paper', name: 'theme.paper', note: 'theme.paperNote', dark: false },
{ id: 'contrast', name: 'theme.contrast', note: 'theme.contrastNote', dark: false }
];
/**
* The looks: how it reads, as opposed to how bright it is.
*
* Separate from the themes because they are separate questions. Somebody who
* wants a serif face at night should not have to give up the dark palette to get
* one, and the two multiply out to fifteen appearances from eight small blocks of
* CSS rather than needing one block each.
*/
export const LOOKS = [
{ id: 'verdande', name: 'look.verdande', note: 'look.verdandeNote' },
{ id: 'rolig', name: 'look.rolig', note: 'look.roligNote' },
{ id: 'taet', name: 'look.taet', note: 'look.taetNote' },
{ id: 'terminal', name: 'look.terminal', note: 'look.terminalNote' }
];
class Look {
current = $state(
typeof document === 'undefined'
? 'verdande'
: (document.documentElement.dataset.look ?? 'verdande')
);
set(id) {
if (!LOOKS.some((l) => l.id === id)) return;
this.current = id;
// The default carries no attribute, so the plain tokens are the plain tokens
// and there is nothing to override them back to.
if (id === 'verdande') delete document.documentElement.dataset.look;
else document.documentElement.dataset.look = id;
try {
localStorage.setItem('verdande:look', id);
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
export const look = new Look();
/**
* The font-size steps, shared by the menu and the body-text controls. `default`
* carries no attribute, so the base tokens in app.css stand unchanged.
*/
export const SIZES = [
{ id: 'small', name: 'size.small' },
{ id: 'default', name: 'size.default' },
{ id: 'large', name: 'size.large' },
{ id: 'xl', name: 'size.xl' }
];
/**
* A font-size preference — the same shape as Look: kept in localStorage and
* mirrored onto <html>, where app.html sets it before first paint so a chosen size
* does not flash in at the default and resize. Two instances below, because the
* menu and the body text are separate questions.
*/
class Sizing {
current = $state('default');
#key;
#attr;
constructor(key, attr) {
this.#key = key;
this.#attr = attr;
if (typeof document !== 'undefined') {
this.current = document.documentElement.dataset[attr] ?? 'default';
}
}
set(id) {
if (!SIZES.some((s) => s.id === id)) return;
this.current = id;
if (id === 'default') delete document.documentElement.dataset[this.#attr];
else document.documentElement.dataset[this.#attr] = id;
try {
localStorage.setItem(this.#key, id);
} catch {
// Private browsing; the choice simply will not persist.
}
}
}
export const menuSize = new Sizing('verdande:menu-size', 'menuSize');
export const textSize = new Sizing('verdande:text-size', 'textSize');
/** Theme, kept in localStorage and applied to the document element. */
class Theme {
/**
* Mirrors the attribute on <html>, which app.html sets before first paint —
* that is the only way to avoid a white flash on load, and it means the
* document, not this object, is where the truth lives.
*/
current = $state(
typeof document === 'undefined' ? 'dark' : (document.documentElement.dataset.theme ?? 'dark')
);
set(id) {
if (!THEMES.some((t) => t.id === id)) return;
this.current = id;
document.documentElement.dataset.theme = id;
// The browser paints its own chrome from this — the address bar on a
// phone, the frame of an installed PWA. Left alone it stays the colour of
// whichever theme shipped in the markup.
const ground = getComputedStyle(document.documentElement).getPropertyValue('--ground').trim();
document.querySelector('meta[name="theme-color"]')?.setAttribute('content', ground);
try {
localStorage.setItem('verdande:theme', id);
} catch {
// Private browsing; the choice simply will not persist.
}
}
/**
* The topbar button, which flips between light and dark rather than walking
* all five. Somebody who has chosen Skumring wants the light one to be Papir,
* not to be marched back to the default — so it moves to the other side of
* the list and stays warm or stays cool.
*/
toggle() {
const now = THEMES.find((t) => t.id === this.current) ?? THEMES[0];
const opposite = THEMES.filter((t) => t.dark !== now.dark);
const index = THEMES.filter((t) => t.dark === now.dark).indexOf(now);
this.set((opposite[index] ?? opposite[0]).id);
}
}
export const theme = new Theme();
export { ApiError, humanMessage };